Hegemony Rome Video Diary

So many great clients, but my weakness for red caped legions puts Hegemony Rome: Rise of Caesar pretty close to my heart. Longbow Games is also Toronto based, like me, so cheer for the home team, right?

Along with some new screenshots available on their media kit page, the team there has released a video diary in which they talk about what makes Hegemony special and why they decided to look at Caesar’s campaigns in Gaul for the new entry in the series.

Rick, Rob and Britt are great sports for doing this and I hope the next videos we show you will have even more about the game and the cool things they are doing to bring Roman civilization to the barbarians.

Evolve PR Now Has Cars That Shoot

There are few regular tasks that fill me with fear as much as driving does. I was never very good at it, the idea of hurtling along at 80 km/h in a plastic and metal coffin is unnatural and I really hate other drivers.

Our newest client, Gamepire, has made a game that will at least help me work out my anger at other people on the road and still let me win. Gas Guzzlers Combat Carnage comes out this spring and it’s all about making the other cars explode as you race around the track.

Check out the pictures in their official gallery and tell me you can’t find an image that will channel your road rage in a safer direction. These were the sorts of racing games I really loved when I was younger. Before I became a serious hard-headed driving aficionado.

OK, that’s a bit of a lie. I am as bad on computer roads as real ones. But give me a rocket launcher…

Full press release after the jump.

Anomaly Warzone Earth HD Lands on Android Marketplace

Anomaly Warzone Earth HD Lands on Android Marketplace

Take the fight to alien scum in tower offense game for Android 2.2 and higher

It’s been called “[a] fantastically intriguing take on reversing the roles in a Tower Defense game” by AppSpy, “so engaging it’s almost impossible to put down” by Touchgen, and “a perfect challenge for any strategist” by IGN. And now, Anomaly Warzone Earth HD is available on the Android Market for devices running Android 2.2 and higher.

Anomaly Warzone Earth HD turns tower defense games on their head, putting the player in control of the attacking force. Players control a heavily armored squad sent into the teeth of an invading alien horde, fending off foes and smashing towers and turrets with an array of special weapons and powerups.

To succeed in your desperate mission, you’ll need to carefully plan which squad to take, which route to follow and how to upgrade your combat force in order to get through each alien infected zone. Victory requires an agile mind and clever use of your special abilities.

Anomaly Warzone Earth HD features two engrossing gameplay modes: the Story Campaign, taking players through the story of the alien invasion, and Squad Assault mode.

Anomaly Warzone Earth HD is available now on the Android Market here: https://market.android.com/details?id=com.elevenbitstudios.AnomalyWarzoneEarthHD.

Players eager for updates can follow 11 bit studios on Youtube at http://www.youtube.com/user/11bitstudios and on Facebook at https://www.facebook.com/11bitstudios.

Screenshots for the Android version are available here: ftp://press:11anomaly11@ftp.11bitstudios.com/ and the launch trailer for the Android version is available here: http://youtu.be/esLGkWw0HCc


Naval War: Arctic Circle Intro Video Released

Man, I love wargames. And I’ve been itching for a good modern naval game for my computer ever since Harpoon stopped being a challenge. Modern submarines, aircraft carriers, missile cruisers. No one makes games for that side of me any more.

Well Turbo Tape does, and Paradox Interactive is publishing it. Naval War: Arctic Circle is an upcoming game about a hot conflict in the coldest oceans on Earth, as nations compete to control the rich oil reserves buried in the sea floor.

We have a video!

It’s a lot of ocean, and a lot of hardware and I’m very happy to be working with these guys. Full press release after the jump.

Evolve Roundtable: Looking Ahead to 2012

We like prognosticating as much as anyone does and 2012 is either going to be a big year or the demise of us all as the Mayan prophecy comes true. No one at Evolve took the Mayan option, so here’s what we’re looking forward to in the new year.

Tom Ohle, Director

2012 should be a really interesting year. Kinect will continue to success among the mainstream; the big-budget games will still be big-budget hits; studios will close because their big-budget hit wasn’t any good; Steam and GOG and other digital distributors will keep doing great. How’s that for safe predictions? What, you thought I’d go out on a limb? This is a PR blog, not some big fancy editorial site!

We’ll start to see the console life cycles winding down, while web-based and mobile games will enjoy continued success — though it’s rather obvious that developers in those areas will have to start adapting to a changing environment, as well. After all, aren’t we all getting a little sick of being nickel-and-dimed for every little feature via in-app purchases? I really hope to see some new models emerge — at the very least, I expect there to be an increase in dissent around microtransactions for the sake of microtransactions.

But since this is a PR site, I might as well make some predictions about the job we’ll be doing this year. As traditional media spending declines, print will continue to have a really tough time; last year we saw Future lay off a bunch of people and also watched sadly as GamePro folded. I wouldn’t be surprised to see another outlet or two bite the dust in 2012, while online media will face a significant challenge, as well. Oh no! Challenges!

Mainstream games-media haven’t been able to effectively jump into coverage of mobile and social games, leaving a bit of an imbalance in the media landscape. A ton of money is being generated by people who really don’t have many places to read up on upcoming and available games — particularly in the social/browser space, there are only a couple of major outlets, and those still don’t draw the traffic to coincide with a massive potential user base. To that end, watch for PR folks to spend more time with direct consumer outreach via social networks (if they’re smart), while the aforementioned mainstream outlets will likely need to figure out a way of attracting mobile and social gamers. PR reps will have to adapt, as well, as more and more consumers hit social networks to discuss games and make their buying decisions based on word of mouth.

Oh, and BioShock Infinite. Ken Levine is secretly making that game for me. He told me.

Shannon Drake, Account Coordinator

Social and mobile is where you want to be looking for innovation, since the low barrier to entry, the relatively unified platforms and the rapid development time mean it’s easy to churn out odd ideas with a low investment in both time and money. I suspect 2012 will see a rapidly-growing “bubble” of developers rushing to iPhone and Android, which will be exciting right up until it’s not exciting anymore. On Facebook, we’re starting to see developers take it more and more seriously rather than trying to copy Zynga, and that’s also exciting, especially for multiplayer RPGs. Why take on SWTOR and World of Warcraft’s budgets when you could make a Facebook game that costs much less?

On the press side, I can’t wait for some bright bulb to start the Rock Paper Shotgun of mobile and social titles. On the PR side, we’re still figuring out how to reach people. Email feels passé, Twitter too easily ignored but delightfully informal for building relationships (if you’ve been subjected to my barrage of cat pictures and sports news, you know what I mean), and phone too personal and intrusive. What’s the best way to get in touch with people while being just annoying enough to get noticed without getting too annoying? It’s something we talk about constantly with very spirited typing in our Skype channel.

As a late addition, there are a LOT of really talented games writers suddenly floating around on the market and I am extremely hopeful something cool is brewing.

I’m looking forward to the next installment of MLB: The Show, the Twisted Metal revival, Syndicate, and the Jagged Alliance reboot.

Troy Goodfellow, Account Coordinator

The gaming industry will continue to go through serious contractions as the major consoles end their life cycles and more and more big budget titles fail to meet expected sales. Studios will close, layoffs will continue but the AAA design mentality will linger on – big franchises continue, some sell well, some even makes a profit. But there will be fewer big budget announcements this year as publishers reconcile to the new way of doing things.

And the new way is good. Social networking and entrenched niche communities will continue to help midsize and small studios find their audience. Middle market titles that don’t push the technological envelope will dominate gamer mindshare and new ways of selling games will rise. The PC, tablet and mobile platforms will lead in gaming innovation.

Mass Effect 3 will be the “best” game of 2012.

Looking forward to Mass Effect 3, Crusader Kings 2, Borderlands 2, Diablo 3, Torchlight 2, and Bioshock Infinite. And the new X-Com title from Firaxis.

Cut the Rope meets Ico in Catch the Princess

Like the fun physics-based, slicing action of Cut the Rope, and the “save innocent-looking girl” themes of Ico? One of our newest clients, Robots and Pencils, has a game for you! Today we announced Catch the Princess, which is coming to iOS in just two short days.

I’ve been having a lot of fun with the game for the past few days. Looking at the trailer and screenshots, you might think, “Really? Another Cut the Rope clone?”… but did you call Modern Warfare 2 “another Quake 2 clone”? No, no you didn’t. Well, maybe you did, but that probably made you look reeeeal stupid. Anyway, I’ll touch more on this “clone” perception in a separate post.

For now, here’s the trailer!

Hit the jump for a bit more opinion from me, as well as the full announcement and screenshots we sent out today.

Zombie Invasion Strikes Gunshine.net And Changes The World Forever

There’s a certain, dare I say, magic to this, considering it’s Monday and we all feel like zombies. Zombies Online is Gunshine.net’s first expansion, and I don’t just mean they added a few snowflakes and a bunch of winter-themed items. They’ve added new enemies, new areas,  new quests, and, of course, the new zombie-themed storyline. So who’s got brains? Supercell has brains. See what I did there? Aw yeah. Check out all the details after the jump.

Award-Winning Anomaly Warzone Earth Coming to XBLA

anomaly_3

Yes, you read that right – the best tower offense game EVER is coming to XBLA in spring 2012 from the fine folks at 11 bit studios. Winner of the prestigious Apple Design Award at WWDC, Anomaly’s unique twist on tower defense — which puts you on the attacking side — will soon be available to Xbox gamers, and we can’t wait to show off more of how this great game has made the smooth transition to the gamepad.

Hit the jump for the first screenshots of Anomaly Warzone Earth on XBLA, as well as the full announcement, including details about the Xbox-exclusive content.

Take Feuds On The Road with Battle Buddies

Supercell is kicking out all kinds of announcements this month. Battle Buddies is a fun little squad management/action game with a lot of social gameplay built in. Asynchronous multiplayer? Got it. Social single player, so you can take on your friends’ squads under AI control? Got that, too. And it’s all going to come on mobile and tablet platforms, so you can take it wherever you go. Hit the jump for a video and the full release.

Fuzzy Animals Battle Hungry Orcs on iOS and Android

Supercell had an idea. What if you take fuzzy animals, city-building, and combat and put them all together on iOS and Android? Surefire success? I think so. Check out the announcement and some of the art after the jump!