The Evolve Blog
The Vision: Terminals 2.0 and Beyond
TL;DR I wrote a long-ass blog post, but I also realize your time is valuable. If you just don’t want to read through it all, here’s the gist: We’re launching Terminals 2.0 on December 8. We'll have a livestream on December 8 at 10:00 Pacific/13:00 Eastern/19:00...
Where’s My Review Key?
How Game Developers and PR Reps Decide Who Gets Review Keys and When to Send Them When you’re preparing to launch any game—but especially massive, highly anticipated ones—you spend a lot of time answering questions about review keys. In fact, we in a game-marketing...
Congratulations to Evolve Clients for their The Game Awards 2020 nominations!
The year 2020 may be entirely topsy turvy, but this week we had a bright point for those of us in the games industry. The Game Awards announced its nominations for this year, and no fewer than five Evolve clients were given nods of recognition from the judges. We’re...
So… You Broke an Embargo. Five Ways to Fix Your Mess.
First, just to get this out of the way, this blog is NOT a subpost. Not mad, just disappointed. So... you broke an embargo. It sucks, it’s embarrassing, it’s frustrating, and you’re about to get AN EMAIL from a PR rep who has otherwise been very helpful up to...
Streaming Guide for Studios
A few months ago, a client came to us asking if we had any pointers on starting a streaming account for their game. What platform should they use? How often should they stream? Does their host need blue hair? If you're a publisher or dev looking to get into streaming,...
4 Games to Play for Halloween
It’s October aka the SpOoOoKy Month so we thought we’d put together a li’l list of SpOoOoKy (client) games that will be out and about on the internet in time for All Hallows' Eve. ? Hey side note, stay tuned for some updates re: the future of Terminals, soonish! Okay...
Community Checklist
Ahhhhhh community managers. It often feels like we’re spinning a hundred different plates at one time, so when the pressure is on it’s easy to miss something small. We’re only human after all. It’s something I have witnessed time and time again when working with...
The ‘Wow Factor’
Something I appreciate about Evolve is the level of transparency we as staff have into the goings on of the company. One such example is the internal evaluation process for feedbacking if we are interested in working on any number of the projects that come by our...
Asset Guidelines for Game Developers
Look, I have to make lots of visual assets for a range of different brands and I just couldn't believe how hard it has been to find up-to-date requirements for each platform. Almost every time I needed a specific piece of information I had to frantically Google...
How Call of Duty: Warzone Has Helped Me Connect In The Time of Social Distancing
“I never had any friends later on like the ones I had when I was twelve. Jesus, does anyone?” Such goes the final line in Stand By Me, the 1986 Rob Reiner film (based on a Stephen King novella) that probably captures the adolescent male spirit better than any other...
F*ck impostor syndrome
Impostor syndrome, the only two words in the English language that have plagued me more than phenomenan… phenomanan… phenomenon and Wed-nes-day! Luckily, I know I am not alone in suffering from this pesky little voice in the back of my mind. Impostor syndrome has...
Working Remotely, or The Perils and Pleasures of Working from Home
Heya fellow remote worker. My name is Chris Priestly. I’m a PR/Marketing coordinator here at Evolve PR and l work remotely from home. In light of the Covid-19 pandemic, more and more people are now working outside their regular office space, likely from their homes....
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